SKU:
Feed the Kraken Essential Edition
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Board Game Info
- Number of Players: 5-11
- Play Time: 45-90
- Age:
- Complexity: Light-Medium
- Designed by: Maikel Cheney, Dr. Hans Joachim Höh, Tobias Immich
- Publisher: Outset Media
About the Product
Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.
The goal of the game is to navigate the ship towards your final destination, which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator, who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum, gambling and telling each other tales of ancient sea monsters.
After each navigation, the lieutenant and navigator go off duty, and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss, how well that last navigation went, who is to blame for the current course, and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant, or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.
What We Think at WiredVillage Boardgames
Feed the Kraken looks like a great choice for groups that enjoy social deduction games with lots of discussion and bluffing. The three-faction system adds an interesting twist compared to many games in the genre, since players aren’t always working in just two opposing teams. The shifting alliances and chaotic navigation decisions should make for some memorable moments around the table.
What People Are Saying
A fresh take on social deduction
Reviewers often highlight the three competing factions as a clever twist that creates more uncertainty and interaction than typical two-team hidden role games.
Strong table presence and theme
Players frequently praise the production and the physical movement of the ship across the map, which builds tension as the destination approaches.
Mechanisms
Hidden Roles
Social Deduction
Negotiation
Team-Based Play
Voting / Mutiny
Why You Might Like Feed the Kraken
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Hidden roles with three competing factions
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Lots of table talk, bluffing, and accusations
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Dramatic mutinies and shifting alliances
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Great party-style strategy game for larger groups (5–11 players)
Additonal Info
- Mechanisms: Hidden roles, Bluffing, Team based, Traitor
- Theme: Pirate. Cthulhu
- 12 years or older
- Trusted by the Community
- Great shipping Rates
- Support by Gamers
- Great Service
Pickup Options
Available for Pickup in Pictou store, For Halifax customers pickup is in Dartmouth near Mic Mac Mall.



