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Arcs

$74.99 CAD
$74.99 CAD
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Board Game Info

  • Number of Players: 2–4
  • Play Time: 120
  • Age:
  • Complexity:
  • Designed by: Cole Wehrle
  • Publisher: Leder Games

About the Product

Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

Seize the initiative:
Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything.

Declare ambitions:
In each game, you define the objectives that everyone competes over to win.

Crush your foes:
Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art.


Game Mechanics

Area Majority / Influence
Players compete to establish control over different regions of the map. By placing units and expanding their presence, players attempt to hold the most influence in key locations, which often determines scoring or strategic advantages.

Area Movement
Units move between connected locations on the map, allowing players to expand their territory, reinforce positions, or launch attacks against opponents. Managing movement across the map is critical for maintaining control and responding to threats.

Campaign / Battle Card Driven
Many actions in the game are determined by cards that represent strategic maneuvers, battles, or political actions. Players must decide when to use these cards for maximum impact, creating a blend of tactical planning and long-term strategy.

Hand Management
Players hold a hand of cards that provide actions, abilities, or strategic options. Choosing when to play each card and managing the timing of these actions is an important part of planning an effective strategy.

Variable Player Powers
Each player controls a unique faction with special abilities that influence their strategy. These asymmetric powers encourage different approaches to the game and increase replayability.


What People Are Saying About Arcs: Conflict & Collapse in the Reach

The most anticipated board game of 2024 — and one of the most talked-about games in years.

Arcs is a sharp sci-fi strategy game for 2–4 players, designed by Cole Wehrle (the acclaimed designer behind Root and Pax Pamir). It carries a BGG community rating of 8.2 out of 10 and has sparked passionate conversation in the hobby ever since its release.

"For its weight, it's probably the most aggressively tactical game I've ever played." — Meeple Mountain (Great — Would Recommend)

What players love:

  • A genuinely unique action system — built on trick-taking cards, it rewards clever positioning and adaptability over rigid long-term planning
  • Lightning-fast, dramatic combat — battles resolve in seconds with custom dice, but the stakes feel enormous
  • Constantly shifting power dynamics — alliances crumble, raids steal your resources, and fortunes reverse in an instant
  • Enormous replayability — variable Ambitions mean every game defines its own victory conditions, and the included Leaders & Lore module adds asymmetric powers for even more variety
  • Stunning components — 100 wooden ships and agents, 18 custom engraved dice, and over 60 pieces of unique art on a beautiful six-panel board

Who is it for? Arcs rewards players who love adapting on the fly — those who enjoy outwitting opponents turn by turn rather than executing a single master plan. If you love Root, Pax Pamir, or area-control games with deep tension and big moments, this is made for you.

A note for buyers: Arcs is deliberately divisive — it's tactical, mean, and swingy in all the ways fans adore. If you love games where every session tells a different story, you'll likely find it unforgettable.

  • Mechanisms: Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Dice Rolling, Die Icon Resolution, Hand Management, Resource to Move, Take That, Trick-taking, Turn Order: Claim Action, Variable Player Powers
  • Theme: Space
  • 10 years or older
  • Adults
  • 13-18 years
Only 5 units left
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Pickup Options

Available for Pickup in Pictou store, For Halifax customers pickup is in Dartmouth near Mic Mac Mall.

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